If Nintendo doesn't go with some kind of 7-11 Slurpee promotional tie-in for Tropical Freeze, it means they're just not trying anymore. I feel almost like a father, like my kids are working on these other games now. KT: One thing that’s interesting is that a lot of the guys who are working on Super Mario 3D World are guys who played Super Mario Bros. ![]() ?USG: So when you found out about Super Mario 3D World, it was a surprise? MK: I was going to say, how do you find time? How involved have you been with that other game? Have you mostly just focused on Donkey Kong? Between this and 3D World, which incorporates the multiple characters with different powers. Not to get too off-topic, but this kind of feels like a Super Mario Bros. When he said, "You know, it would be cool to put that into Freeze," I thought it would be a great kind of legacy feature that we’d love to bring back. ![]() ?MK: I like plucking, because it’s kind of an old-school feature that Tanabe worked on with Super Mario Bros. I think just even adding that, as you’re moving through obstacles and jumping from platform to platform and navigating your way through the field, you’re going to see that just the addition of Dixie and that mid-jump elevation change brings a huge change to the gameplay. Previously, you know, you could jump here, but if you have Dixie as your buddy and you jump, you’ll be able to elevate a bit in mid-jump. One thing that we’ve done that I think you’ll find interesting, though it’s not available on the show floor here, is that we’ve added Dixie as one of the buddy characters. KT: The basic core mechanics are pretty similar, I think. USG: Have you made any significant changes to the basic mechanics of the game? Are there things that you haven’t mentioned in the demo that you’re adding to help differentiate the core play from Donkey Kong Country Returns, or have you stuck to that as the baseline? We have more stuff to incorporate into it. We also take advantage of the real estate between them. It’s not just background and foreground gameplay. From a level layout standpoint, it’s allowed us to introduce more elements and use that space. Instead of just side-scrolling and shooting in the background and foreground, there are also elements in between them. Michael Kelbaugh: We also had to fill more space with more stuff. That’s something that, again, impacts everything in gameplay.Īs Klonoa would say (if his franchise weren't dead and buried), "Wahoo!" The vertical and horizontal axes come into play. If you bring the camera back here, now you have the ability to hit targets moving left or right as well as up or down. Risa Tabata: One thing we found that’s bringing something completely different, although it may sound very simple… For example, if you’re going along side-scrolling, you’ve got the camera here, and you’re aiming at something, all you have is this axis. But I’m curious about, as developers – how have you felt this impacting your approach to the level design and the things you put into the game? I’ve seen the rotating camera style done in two- or two-and-a-half-dimensional platformers since the PlayStation days, with games like Klonoa. If you’ve played the demo, you’ve seen what I’m talking about. Having the rotating camera itself isn’t anything rare or unusual, but how it impacts gameplay I think really is for us. Compared to the traditional side-scrolling camera, we’re using what we call a rotating camera, which allows you to see things from different angles. Kensuke Tanabe: As you heard in our software showcase explanation earlier, one thing we’re doing is camera work. USgamer: What's different about this game, as far as differences over the original and of course over the Super NES games? ![]() 2 connection, Shigeru Miyamoto's ever-present influence, and love for Stanley the Bugman. Among our topics: Its secret Super Mario Bros. This year at E3, we met with Donkey Kong Country Tropical Freeze producer Kensuke Tanabe, director Risa Tabata, and Retro Studios' Michael Kelbaugh shortly after the announcement of the game to discuss their unexpected Donkey Kong sequel. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. ![]() This article first appeared on USgamer, a partner publication of VG247.
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